BurnOut
$30.00 USD
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Product information
Overview
Have you always wanted to perform a classic card magic effect like the burnt card selected by the spectator?
But you always have to extract the cards first, then the cotton ball and obviously the lighter...
With BurnOut you can use your FAVORITE deck of cards and nothing else! (100% adaptable to each deck, gimmick for bicycle will be provided but can be modified in 3 seconds).
No trick deck of cards, you will use your own, no electronic device.
Reset effect 2 seconds.
Routine 1:
Selected card, lost in the deck, state that the card will blow up... Put the deck in position to do the classic card throw and instead of the card coming out there will be an explosion, the card is "blown up" but in an explosion... open the deck card by card and show that the spectator's card is burnt! Perfect souvenir!
Effect 2:
Same exact situation but make the spectator imagine having a gun, you will make the card "jump", and he will have to hit it with the imaginary gun. Performed the explosion among laughter and amazement show that the card has really been hit through the deck.
It can also be used in a manipulation effect where the manipulator produces cards, and the last one creates a flash from nowhere. All limited by your imagination.
Works with flash cotton not provided.
But you always have to extract the cards first, then the cotton ball and obviously the lighter...
With BurnOut you can use your FAVORITE deck of cards and nothing else! (100% adaptable to each deck, gimmick for bicycle will be provided but can be modified in 3 seconds).
No trick deck of cards, you will use your own, no electronic device.
Reset effect 2 seconds.
Routine 1:
Selected card, lost in the deck, state that the card will blow up... Put the deck in position to do the classic card throw and instead of the card coming out there will be an explosion, the card is "blown up" but in an explosion... open the deck card by card and show that the spectator's card is burnt! Perfect souvenir!
Effect 2:
Same exact situation but make the spectator imagine having a gun, you will make the card "jump", and he will have to hit it with the imaginary gun. Performed the explosion among laughter and amazement show that the card has really been hit through the deck.
It can also be used in a manipulation effect where the manipulator produces cards, and the last one creates a flash from nowhere. All limited by your imagination.
Works with flash cotton not provided.
What’s included
Streaming video tutorial
Specifications
- Skill level
- Intermediate
- Reset
- Under 10 seconds
- Method
- Gimmick-based
- Pocket space
- Minimal — fits in pocket
- Instructions
- Streaming video tutorial
- Publisher
- Nicola Lazzarini
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