Air by Alain Simonov is more than just a one-trick pony. It's a tool that will allow you to perform countless effects combined with different applications and objects. Cards, coins, money, poker chips, the list goes on. Because of its easy accessibility and usability, Air can be easily applied to your current routine. Both Shin and Alain's goal of this project is to take your current routine to the next level and apply Air to your repertoire.
Store Manager Note: Shin Lim's bonus section (the coin through glass). Special coins are needed in order to accomplish this effect, anything that is similar to the sucker punch gimmicked coins will work.
What is included in the Physical Product:
- Streaming tutorial on AIR Supplies to perform AIR Bonus section:
- A tutorial on Shin Lim's coin thru glass ( sucker punch coins needed).
- Exclusive zoom interview between Alain and Shin.
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Air
Product Specifications
You deserve to know exactly what you’re getting.
We break down Air by method type, setup, angles, reset time, and more—so you can make informed decisions with zero ambiguity.
Transparent data. Real-world utility. Nothing hidden.
What kind of method does Air use?
Do I need to prepare anything before performing Air?
What’s the skill level required for Air?
Intermediate
How fast can I reset Air for another performance?
Can I perform Air surrounded or are there angle restrictions?
What is the ideal distance away from the audience to perform Air ?
What kind of setting is Air best for?
How much space does Air take up?
How do I learn Air?
What’s included in Air?
Who is the publisher for Air?
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