Buyer’s guide

Magic tricks for scouts and youth clubs: a buyer’s guide

How to choose magic for a scout troop or youth club, with two beginner kits, free ebooks and self-working tricks a whole group can learn.

By The Online Magic Store

· 5 min read

A back-to-school desk with a beginner magic set and notebook
In this story 8 sections
  1. What makes a youth group different from a one-off show
  2. What should you look for when you buy
  3. Which free tricks can the whole group learn
  4. What helps you take it further
  5. Are there free books for the group
  6. How do you run magic at a club night
  7. What are the common mistakes
  8. Frequently asked questions

For a scout troop or youth club, choose magic the young people can learn and perform themselves, not a show they only watch. Start with free self-working tricks that need an ordinary deck or a pencil, add one good beginner kit for the leader to teach from, and use the free public-domain books for projects that mix magic with puzzles and science.

Magic suits a club night well. It gives a group something to practise, a reason to stand up and present, and a secret to keep. This guide covers what to look for when you buy for a group, names real kits and free books from our shelves, and points to step-by-step tricks on our blog that cost nothing.

What makes a youth group different from a one-off show?

  • The goal is learning, not watching. A magician visiting once is fun. A group learning a trick each week builds confidence and gives everyone a turn.
  • Ages and abilities vary. Some members will pick up a sleight in an evening; others need a trick that works itself. Have both on hand.
  • Budgets are shared. One kit for the leader to teach from often makes more sense than a kit for every child.
  • Props get handled a lot. Anything you buy will be passed around, dropped and packed away by many hands.
  • There’s usually an end-of-term showcase. A short show for parents is a natural target to practise towards.

What should you look for when you buy?

Question Why it matters for a group
Is there an age guide? Check each description. If none is given, the leader should try the trick first and judge.
Can it be taught to several people at once? Video lessons the leader can watch first, then teach, work well for a group.
Does it rely on everyday objects? Cards, coins, pencils and paper are cheap to replace and every member can practise at home.
Does it suit your activity rules? Leave out anything involving fire or sharp objects unless your organization’s rules allow it and an adult runs it.

If you’re not sure what “self-working” means compared with a gimmick or sleight of hand, our guide to self-working vs gimmick vs sleight of hand explains the difference.

Which free tricks can the whole group learn?

These step-by-step guides on our blog need only things you already have, and each one works for a beginner.

What helps you take it further?

If the group catches the magic bug, a single beginner kit gives the leader a structured course to teach from. Every detail below is from the product’s own description.

  • How to Be a Magician Kit by Ellusionist: a box of special props plus downloadable video lessons covering 47 tricks, taught by Peter McKinnon, Chris Ramsay and Adam Wilber. The description says it’s for everyone over 10 and is good for every skill level, starting easy and moving up as you improve. Leaders should preview the lessons first and pick the tricks that suit the group.
  • Shin Lim’s EVOLUSHIN Magic Kit by Shin Lim: props for card magic, coin magic, levitations, mind reading and more, with about 140 minutes of streamed video in 20 chapters taught by Shin Lim himself. The description says every trick is designed for beginners and includes two complete close-up acts, which suit an end-of-term showcase. Note that it’s offered in English only.

For more options, browse our starter kits. Buying a kit for one young person rather than a group? Our guide on what to buy after your first magic kit covers the next step.

Are there free books for the group?

Our free ebooks are public-domain scans that cost nothing to download, which makes them a good fit for a club budget. Two suit youth groups well.

  • Conjuring for Amateurs by Ellis Stanyon is a beginner’s handbook written for performing at home: coins, handkerchiefs, balls, hat tricks and paper-folding, plus advice on arranging a programme and dealing with nervousness. The free PDF runs to 138 pages.
  • The Magician’s Own Book by George Arnold is a Victorian handbook of parlour magic with sections on the magic of numbers, puzzles, optics, magnetism and mechanics, alongside card and sleight-of-hand tricks. The free PDF is 396 pages. It’s a natural bridge to a science or puzzle evening, but treat the old chemistry and electricity experiments as history: don’t repeat them without a modern safety check.

Both are scans of old library copies, so expect the odd stain or stamp.

How do you run magic at a club night?

  1. Learn it first. The leader practises the trick until it’s easy before teaching it. Our guide on how to practise magic helps.
  2. Perform, then teach. Show the trick once so everyone sees the effect, then teach it step by step in pairs.
  3. Agree the secret rule. Members keep each method to themselves outside the group. It makes the trick worth learning.
  4. Practise in pairs. One performs, one watches and says what they noticed, then they swap.
  5. Finish with a mini show. A few volunteers perform for the group or for parents at the end of term.

What are the common mistakes?

  • Buying a kit per child before you know who’s keen. Start with free tricks and one kit for the leader.
  • Choosing tricks that are too hard. A self-working trick performed well beats a sleight performed nervously.
  • Explaining the secret to the audience. Members should learn the method, but the parents at the showcase shouldn’t.
  • Skipping the leader’s preview. Check each lesson for content and props before you teach it to young people.

Frequently asked questions

What magic tricks are good for scouts and youth groups?

Self-working tricks that use everyday objects suit a group best, because every member can learn them and practise at home. Card story tricks, number tricks and pocket puzzles work well.

What age is right for a beginner magic kit?

Check each product’s description. The How to Be a Magician Kit, for example, says it’s for everyone over 10. If no age is given, the leader should try the tricks first.

Do we need to buy a kit for every member?

No. Many leaders start with free tricks from our blog and one kit to teach from, then decide whether to buy more once they see who’s keen.

Are there free magic books for youth groups?

Yes. Our free ebooks are public-domain scans that cost nothing to download. Conjuring for Amateurs by Ellis Stanyon is a practical beginner’s handbook.